Of course, Counter-Strike: Global Offensive that was launched in 2012 stands as one of the most famous esports titles. Right from the time of release, it was in popular demand, and up till now, the demand for the title has not waned. In fact, it had an all-time peak demand of 850,000 gamers, including those that play in esports tournaments as a competition. Athletes that take esports as their profession must be on constant practice if they want to be in top shape.
Over the past few years, the eSports industry has emerged as one of the most powerful new tech industries, with unprecedented growth generating a value of over $1 billion at the end of 2019. Thanks to a global audience of 443 million, which is only going to grow with each passing year, it’s been predicted that eSports as a whole will be worth $2.3 billion in 2022, dwarfing the global value of sports titans like the UEFA Champions League and Formula 1 racing. With mobile gaming set to reach $52 million by the end of 2020, it’s clear the mobile eSports is quickly transitioning into one of the most lucrative sectors in this fast-moving industry